![]() ![]() The duel ends when one player's life points are reduced to zero or when a player ends a turn with their deck leader completely surrounded by enemy monsters in their summoning areas. When two monster cards on the field collide with each other, they are flipped face-up, and a battle takes place in the same manner as the trading card game, with life points being subtracted appropriately. ![]() Each card on the field as well as the deck leader itself can be moved one horizontal or vertical space each turn. ![]() The player views their hand and selects the "Hourglass of Courage" monster card.Įach duel in the game takes place on a 7×7 table, with each player commanding a "Deck Leader" that acts as the representation of their life points as well as the means through which cards are played from the hand-one card each turn can be placed on the board in a space adjacent to the deck leader. ![]()
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